On 12 January 2010, the city of Port-au-Prince, Haiti, was struck by a magnitude 7.0 earthquake. The Caribbean's largest city was caught completely off-guard and unprepared. This partly explains why the catastrophe was one of such a huge scale, and why rebuilding the city continues to be a baffling problem. But logistical issues are just the tip of the iceberg. In a capital city where everything, even the government centre, is to be rebuilt, where do you start? That's the frightening problem officials and NGOs have faced since the day following the quake, and a problem that the public should contemplate.
In this web-based interactive reportage, the user will have to face all the great dilemmas of Haiti's recovery process and make decisions to levy international fund pledges, prioritise tasks, organise reconstruction works and fight government inaction. According to the choices the player makes and the consequences he induces, the software generates a journalistic report of the process in the making. The interactive reportage thus takes the form of a "chose your own adventure" news report, partly based on what actually happened in Haiti since 2010, and partly on "what ifs". The fictional elements will be built upon a thorough analysis of how the situation may have differed from what it is like today, had the official taken different measures.
The project intends to provide readers/players with a deep understanding of the situation. They will then be able to think back about the choices they made, how they differ from what actually happened on the ground, and why. Contextual extra information will be provided for each divergence point.